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Respawn V18 Comments & Criticism Thread!, Please give :3 |
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Alioth |
Oct 20 2010, 10:23 AM
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Player
Posts: 233
Joined: 28-June 07
From: Geelong
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EVERYONE needs to harden the fuck up. Sif you all don't like being dominated and told what to do. Admins, feel free to yell at me anytime /creepy
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SirSquidness |
Oct 20 2010, 06:26 PM
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^_^
Posts: 1,153
Joined: 5-October 08
From: Bendigo!
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QUOTE (Lord Infamous @ Oct 20 2010, 10:31 AM) [...]entire post lol[...] Free ego stroking, eh? Hrm... Hrm. *ahem* For the record, Sando isn't lazy. he's lousy. A very lousy administrator.
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TheTacoMan |
Oct 22 2010, 11:41 AM
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QUOTE ("Cheb-") TL;DR Cool story, bro. PS: I know exactly who you mean when you talk about the 'little shits' but most of them wouldn't even be in this forum. Most of the people who actually visit this forum and post are just people who want to help make respawn better
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Yurick |
Oct 22 2010, 12:08 PM
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I understand some gophers don't pull their weight, that's a fact of life. Maybe just keep track of the people who are constantly helping out and then reward those people, it wouldn't take much, an honorable mention on the front page of the wall for the top 3 gophers, maybe a small prize (like the candy box things that were being distributed at random for people who stayed till the end at v18) or somesuch. Make it a competition to help out the most, and you will be beating them away with the proverbial stick (nerf gun).
Another thought, maybe set up a roster system, where the gophers are put on shifts during the lan, to avoid those people being overworked. Before the lan, get the gophers to reserve times that they want to be playing in tournaments and such, and try to work out a balance?
The idle ramblings of someone who has no real clue about the amount of organisation that goes in to this sort of thing in terms of hours/days preparation.
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priorax |
Oct 22 2010, 12:49 PM
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TF2 Comp Guy
Posts: 490
Joined: 23-August 09
From: Niddrie - Melb
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At the same time, as someone who has gophered for a few events, I have found the easiest ways to get work there: A) Have the admin team memorise your names. I remember my first time gophering was at the Hollywood-themed LAN and Miniwalks saying "See, I am a celebraty because he knows my name but I have no idea who the hell he is", then this event he had me running power cables by myself for the admin area Stay realatively close to the admin area, it was because of that (in my oppinion) that I got roped into cooking the BBQ with Vortex
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TheTacoMan |
Nov 7 2010, 03:59 PM
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There was something i read on the now-dead Xlan forums, which seemed pretty prevalent to here.
Whenever I think back to Xlan, I remember gaming a LOT more. Whenever I think of Respawn, i only remember idling in DC++.
What was different was that Xlan admins actively shut down DC++ servers. While I do have a GREAT love of DC++, and respawn is a fantastic place for me to go to stock up on all the latest Linux Build's and free demos, I think this is what needs to happen for us.
The problem is, people get way too involved in DC. They get a slot from a big seeder and are reluctant to let it go. This leads to people not gaming anywhere near as much, as their machines will lag from the DC (especially those using the newer hashing versions) and they refuse to shut it down.
If the admins are actively shutting down DC hubs, i think everything will be a lot smoother. Sure, there will still be DC THERE. Someone will just restart the hub under a different name, or someone else will host a hub, but people will be less worried about 'LOOSIN MAH SLUTS' as the hub could go down at any minute.
Combine this with the guys that ONLY show up for the CSS, tournament, ONLY play CSS and leave immediately after, and the amount of guys just playing random games for fun is dramatically shortened. The last time I can remember having a large, sustained gaming session at respawn was when a whole bunch of us filled up a 24 player 'the ship' server and played for at least four hours. This was about... five respawns ago.
The big support that fun-comps have been getting has been great, but they are just short bursts - people play them, then go back to leeching. We really need to kill DC if we want this lan to be about gaming instead of leeching.
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oohms |
Nov 8 2010, 07:57 AM
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Server/Comp Gopher
Posts: 302
Joined: 13-June 07
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It depends on other things too.. i have been to several lans where there was no DC, but there was no real gaming either
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R4N |
Nov 8 2010, 12:26 PM
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Hueg.
Posts: 634
Joined: 4-June 07
From: In a packing crate till next respawn.
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We don't run hubs, but we cannot actively enforce hub removal for 2 reasons.
1. In the case of physical checks, were short staffed as is. We can find a hubs IP, trace it to an outlet and find the culprit, but all of this takes annoying amounts of time.
2. in the case of automatic port based blocking of the DC++ protocol, it would cause unacceptable slowdown in network performance and latency.
EDIT: my response to DC++ or, pretty much any form of file sharing on a lan is, if you kill one protocol, people will find another. And there are very good reasons to have a file sharing protocol active at a lan. Many times I have found myself in need of a driver or and updated game patch. While Respawn attempts to supply this in the form of an FTP server, we often find ourselves not having a update for a specific game. DC++ makes it quite easy to find it.
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Voodoo: i5 3570k, Asrock Z77, 16GB DDR3, Ati 280x 3GB, 120GB 520 SSD + 2x 2TB, Lian-Li PC A04, Win8.1. Banshee: N2820 Intel NUC, 4GB DDR3l, 60GB Kingston V300 SSD, 1080P Projector :3 Rush: HP Microserver, 8GB DDR3, 4x 2TB
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wolfmother |
Nov 8 2010, 01:58 PM
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Blame him.
Posts: 171
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QUOTE (R4N @ Nov 8 2010, 01:26 PM) 1. In the case of physical checks, were short staffed as is. We can find a hubs IP, trace it to an outlet and find the culprit, but all of this takes annoying amounts of time.
2. in the case of automatic port based blocking of the DC++ protocol, it would cause unacceptable slowdown in network performance and latency. Incidentally, neither of these would really work anyway.
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Jen |
Nov 8 2010, 11:43 PM
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Player
Posts: 601
Joined: 14-July 08
From: Seaford, VIC
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QUOTE (wolfmother @ Nov 8 2010, 02:58 PM) QUOTE (R4N @ Nov 8 2010, 01:26 PM) 1. In the case of physical checks, were short staffed as is. We can find a hubs IP, trace it to an outlet and find the culprit, but all of this takes annoying amounts of time.
2. in the case of automatic port based blocking of the DC++ protocol, it would cause unacceptable slowdown in network performance and latency. Incidentally, neither of these would really work anyway. Actually they would. Port blocking can shut ports of hub servers.
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Jen
Gaming Rig: Intel i7-3770K Ivy Bridge, 16GB DDR3 RAM, 120G Intel 330SSD, Asus GTX760 and Asus P8Z-77V-Pro
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priorax |
Nov 9 2010, 02:05 AM
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TF2 Comp Guy
Posts: 490
Joined: 23-August 09
From: Niddrie - Melb
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Yes, but then the hub can always be opened on other ports. So while port blocking may help fix the problem short-term, it's not a permanent solution
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Lord Infamous |
Nov 9 2010, 02:24 AM
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Player
Posts: 166
Joined: 26-June 10
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Thats what she said.
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oohms |
Nov 9 2010, 11:51 AM
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Server/Comp Gopher
Posts: 302
Joined: 13-June 07
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DC hub on port 80 kgo
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Danog |
Nov 10 2010, 08:57 PM
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Player
Posts: 42
Joined: 16-July 09
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How about we don't shut down DC++ and try an alternative.
How about, if we want to play a game, walk up to the front and have it announced.
Problem solved.
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Lord Infamous |
Nov 11 2010, 03:06 AM
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Posts: 166
Joined: 26-June 10
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The mic is for yelling annoying memes into, not this garbage you want.
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TheTacoMan |
Nov 11 2010, 01:40 PM
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Posts: 154
Joined: 3-November 06
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QUOTE (priorax @ Nov 9 2010, 03:05 AM) Yes, but then the hub can always be opened on other ports. So while port blocking may help fix the problem short-term, it's not a permanent solution If you read what I'd posted, I never intended for it to be a permanent solution. I am a fan of DC++, however, i believe that if the hub gets randomly shut down every now and then (or switched to a different port or whatever) there will be a whole lot less leeching and a whole lot more gaming. Wouldn't it be too hard or time consuming for the admins to simply shut it down and re-start it under a different IP every few hours (and then NOT advertise the new IP), would it?
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SirSquidness |
Nov 11 2010, 01:55 PM
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^_^
Posts: 1,153
Joined: 5-October 08
From: Bendigo!
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QUOTE (TheTacoMan @ Nov 11 2010, 02:40 PM) [...]Wouldn't it be too hard or time consuming for the admins to simply shut it down and re-start it under a different IP every few hours (and then NOT advertise the new IP), would it? We don't have anything to do with DC++ in the first place and we wont start a hub, including to 'restart' a hub.
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Sando |
Nov 11 2010, 02:15 PM
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Respawn Alumni
Posts: 363
Joined: 24-May 06
From: Hoppers Crossing
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That's more than enough discussion on DC++ guys. Any further posts on the matter will be deleted.
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Maelstrom |
Nov 11 2010, 07:33 PM
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Posts: 117
Joined: 17-June 09
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QUOTE (Sando @ Nov 11 2010, 03:15 PM) That's more than enough discussion on DC++ guys. Any further posts on the matter will be deleted. Damn, too late to post my opinion. I reckon for coordinating games (especially for those too lazy to go up the front), IRC is the best tool. There's a server running every respawn (afaik), the only problem is the initial setup. But I believe there was talk of a web-client being put up on the intranet at some point?
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"The Maelstrom is a dark force that seeks the destruction of all imagination"
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priorax |
Nov 11 2010, 07:35 PM
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TF2 Comp Guy
Posts: 490
Joined: 23-August 09
From: Niddrie - Melb
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Yes, but again, from memory, there isn't a mention on the EMS of the IRC Server Details
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