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> Quake III Rules - 1v1 Duel
SirSquidness
post Jan 21 2010, 03:14 PM
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The Quake III tournament will be 1v1 duels, run in single elimination rounds.

Each round will consist of a single 10 minute match, except for the last two rounds which will be best of three format.

We will be using vanilla Quake III in tournament mode with the following maplist:
pro-q3dm6, pro-q3tourney2 (optional), q3dm13, pro-q3tourney4,hubaeroq3, cpm3a(optional), ztntourney3

Maps marked optional will only be played if both players agree to them.

Registration for the competition will close 10 minutes before the competition is scheduled to start. It is recommended to use our Respawn LAN System Tray Notifier and Annoyer Tool for up to date notifications.

Should a player take more than 10 minutes to make themsevles known to competition organisers when requested or more than 10 minutes to join their designated server without approval from competition organisers, it will be considered a forfeit.

Players should all record a personal demo. In the event of cheat accusations, player demos from both people will be used. If the accuser has a demo showing cheating, and the accused cannot provide a demo to counter the claims, guilt will be assumed and forfeit given.

Demo recording is done by typing the following in to the console:
/record demo_name_here

Please ask if you need any clarifications.
See you at the LAN
-The Respawn Competitions Team


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GIARUS
post Jan 25 2010, 05:49 PM
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This had to be an awsome comp wish it was abit more organized tho
considering no none put the patdch on the website SIR SQUIDNESS was lazy and never got around 2 it


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Sando
post Jan 26 2010, 08:18 PM
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QUOTE (GIARUS @ Jan 25 2010, 05:49 PM) *
This had to be an awsome comp wish it was abit more organized tho
considering no none put the patdch on the website SIR SQUIDNESS was lazy and never got around 2 it

Seriously, lazy? That's a bit rude. If you saw how many servers and competitions he had to manage, you would realise that he is very far from being lazy. As always, keeping your game installation fully patched and up to date is the responsibility of the player; we only host them when possible as a convenience for the players.
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GIARUS
post Feb 9 2010, 10:41 AM
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QUOTE (Sando @ Jan 26 2010, 09:18 PM) *
QUOTE (GIARUS @ Jan 25 2010, 05:49 PM) *
This had to be an awsome comp wish it was abit more organized tho
considering no none put the patdch on the website SIR SQUIDNESS was lazy and never got around 2 it

Seriously, lazy? That's a bit rude. If you saw how many servers and competitions he had to manage, you would realise that he is very far from being lazy. As always, keeping your game installation fully patched and up to date is the responsibility of the player; we only host them when possible as a convenience for the players.

then how come the patch was never hosted he could have asked another admin to place it on the intranet.
Considering it was a major comp not a fun comp


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SirSquidness
post Feb 9 2010, 11:06 AM
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QUOTE (GIARUS @ Feb 9 2010, 11:41 AM) *
then how come the patch was never hosted he could have asked another admin to place it on the intranet.
Considering it was a major comp not a fun comp


It is not our responsibility to provide copies of patches for you. They are all freely available on the internet for you to download before you come.

If you are unorganised enough to come to the LAN without having your game updated, it's your own fault. The update mirror is there as a convenience, not as your right and our responsibility.

As I said to you at the event, the patch will have been on the network somewhere. I even pointed you to someone who would know where it was, as I was incredibly pre-occupied at the time.

In future, I would avoid coming on here and calling us LAZY.


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