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> Quake III Rules - 1v1 Duel
SirSquidness
post Jan 21 2010, 03:14 PM
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The Quake III tournament will be 1v1 duels, run in single elimination rounds.

Each round will consist of a single 10 minute match, except for the last two rounds which will be best of three format.

We will be using vanilla Quake III in tournament mode with the following maplist:
pro-q3dm6, pro-q3tourney2 (optional), q3dm13, pro-q3tourney4,hubaeroq3, cpm3a(optional), ztntourney3

Maps marked optional will only be played if both players agree to them.

Registration for the competition will close 10 minutes before the competition is scheduled to start. It is recommended to use our Respawn LAN System Tray Notifier and Annoyer Tool for up to date notifications.

Should a player take more than 10 minutes to make themsevles known to competition organisers when requested or more than 10 minutes to join their designated server without approval from competition organisers, it will be considered a forfeit.

Players should all record a personal demo. In the event of cheat accusations, player demos from both people will be used. If the accuser has a demo showing cheating, and the accused cannot provide a demo to counter the claims, guilt will be assumed and forfeit given.

Demo recording is done by typing the following in to the console:
/record demo_name_here

Please ask if you need any clarifications.
See you at the LAN
-The Respawn Competitions Team


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Nyarlathotep
post Dec 10 2010, 03:52 AM
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Joined: 15-July 09
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Assuming you have all the maps from the point release as well as the ones found here, Quake 3 1.32 Point release and CPMA mod installed in the base folder and are using the CNQ3 executable, here are all files required to run a dedicated server (not tested thoroughly).

Batch file script to run Dedicated server from CNQ3.exe (an alternative q3 exe):

CODE
cnq3.exe +set dedicated 1 +exec cfg\respawnserver.cfg


Config File. Goes in ..\Quake 3\cpma\cfg, executed by dedicated server console by exec cfg\respawnserver.cfg

CODE
// almost everything is set to sensible defaults in CPMA
// the only exceptions are cvars that are "poisoned" by baseq3

set sv_hostname "Respawn 1v1 Comp Server"

// change these  :)
set ref_password abc
set rconpassword xyz

// server autoactions bitmask: demo 1, screenshot 2, timestamp 8
set server_record 11

// on LAN, this is unnecessary provided sv_LANforcrerate is left at 1, but...
set sv_LANforcerate 1
set sv_maxrate 50000
set server_ratemin 50000
set server_maxpacketsmin 125
set server_maxpacketsmax 125
set sv_floodprotect 0

set server_optimiseBW 0

set sv_fps 60
set sv_pure 1
set sv_allowdownload 1

set g_log ""
set admin_log ""
set filter_file ""

set vote_limit 2
set vote_allow_timelimit 1 // for 10/15 alternatives
set vote_allow_scorelimit 0

set sv_maxclients 2
set g_inactivity 120 // idle kick

// gameplay settings
set server_gameplay VQ3
set mode_start VQ3DM
set mode_idletime 0
set server_availmodes VQ3DM

set map_delay 0
set map_restrict 0
set map_rotate 0

set match_mutespecs 1

set g_dowarmup 1
set g_warmup 0
seta g_weaponrespawn 4

set match_readypercent 100
set match_timeoutcount 3
set match_timeoutlength 100

set g_gametype 1 // 1v1
seta timelimit 15
seta fraglimit 0

set server_motd1 "^3*** Respawn Quake 3 1v1 Comp Server ***"
set server_motd2 "^2Commands: "
set server_motd3 "    ^7/ready"
set server_motd4 "    ^7/timeout"
set server_motd5 "    ^7/callvote map mapname"
set server_motd6 ""
set server_motd7 "    ^3Allowed maps:"
set server_motd8 "pro-q3dm6 pro-q3tourney4 ztn3tourney1 hub3aeroq3 pro-nodm9"

set server_motd "/ready to Readyup"

set map_file "cfg/respawncompmaps.txt" // allows certain maps only

// map rotation
set d1 "map pro-q3dm6; set nextmap vstr d2"
set d2 "map ztn3tourney1; set nextmap vstr d3"
set d3 "map pro-nodm9; set nextmap vstr d4"
set d4 "map ztn3tourney1; set nextmap vstr d5"
set d5 "map pro-q3tourney54; set nextmap vstr d1"
vstr d1


respawncompmaps.txt - this goes in ..Quake 3\cpma\cfg

CODE
pro-q3dm6
pro-q3tourney4
ztn3tourney1
hub3aeroq3
pro-nodm9
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